Alpha是图形界面开发中常用的特效,通常我们会使用以下代码来实现Alpha特效:
view.setAlpha(0.5f); View.ALPHA.set(view, 0.5f); ObjectAnimator.ofFloat(view, "alpha", 0.5f).start(); view.animate().alpha(0.5f).start(); view.setAnimation(new AlphaAnimation(1.0f, 0.5f));
其效果都等同于:
canvas.saveLayer(l, r, t, b, 127, Canvas.CLIP_TO_LAYER_SAVE_FLAG);
所以常见的alpha特效是通过将图像绘制到offscreen buffer中然后显示出来,这样的操作是非常消耗资源的,甚至可能导致性能问题,在开发过程中我们可以通过其他方式避免创建offsreen buffer。
TextView
对于TextView我们通常需要文字透明效果,而不是View本身透明,所以,直接设置带有alpha值的TextColor是比较高效的方式。
// Not thistextView.setAlpha(alpha); // 以下方式可以避免创建 offscreen buffer int newTextColor = (int) (0xFF * alpha) << 24 | baseTextColor & 0xFFFFFF; textView.setTextColor(newTextColor);
ImageView
同样的对于只具有src image的ImageView,直接调用setImageAlpha()方法更为合理。
// Not this, setAlpha方法由View继承而来,性能不佳 imageView.setAlpha(0.5f); // 使用以下方式时,ImageView会在绘制图片时单独为图片指定Alpha // 可以避免创建 offScreenBuffer imageView.setImageAlpha((int) alpha * 255);
CustomView
类似的,自定义控件时,应该直接去设置paint的alpha。
// Not thiscustomView.setAlpha(alpha); // But this paint.setAlpha((int) alpha * 255); canvas.draw*(..., paint);
同时Android提供了hasOverlappingRendering()接口,通过重写该接口可以告知系统当前View是否存在内容重叠的情况,帮助系统优化绘制流程,原理是这样的:对于有重叠内容的View,系统简单粗暴的使用 offscreen buffer来协助处理。当告知系统该View无重叠内容时,系统会分别使用合适的alpha值绘制每一层。
/** * Returns whether this View has content which overlaps. This function, intended to be * overridden by specific View types, is an optimization when alpha is set on a view. If * rendering overlaps in a view with alpha < 1, that view is drawn to an offscreen buffer * and then composited it into place, which can be expensive. If the view has no overlapping * rendering, the view can draw each primitive with the appropriate alpha value directly. * An example of overlapping rendering is a TextView with a background image, such as a * Button. An example of non-overlapping rendering is a TextView with no background, or * an ImageView with only the foreground image. The default implementation returns true; * subclasses should override if they have cases which can be optimized. * * @return true if the content in this view might overlap, false otherwise. */ public boolean hasOverlappingRendering() { return true; }
最后引用Chet Haase的一句话作为总结
“You know what your view is doing, so do the right thing for your situation.”
Via